Fixed an issue where building placement sound would play repeatedly while skydiving if you had the Pickaxe equipped in the lobby.Set the volume of hitting weak points back to what it was prior to V.3.0.0.Reduced the volume of the Windmills found in Anarchy Acres and Fatal Fields.Reduced the volume of the Hand Cannon audio to match that of the Revolver.Updated the flag on the arm of the USA Alpine Ace to face the correct direction.Fixed shield visual FX not properly displaying on the Alpine Ace and Crackshot outfits.Fixed character body parts not animating at low framerates.Fixed an issue where weapons were unholstered early when using Emotes.Fixed an issue causing other characters to not animate while spectating them after being eliminated.Fixed player jittering when sliding against a surface.Hip fire positioning is now maintained if a player fired recently and switched weapons.Re-enabled sprinting dust effects on low settings.Fixed an issue where the party bar sometimes wouldn’t show party members while in a filled squad.Fixed an issue where sometimes the Invite/Join action wouldn’t show correctly.
#Artisteer v3.1.0 full#
Fixed an issue where full parties would show as solo players and appear joinable.Fixed an issue where the Party Finder dialog could double spawn.
Fixed an issue that caused the ‘60 FPS’ mode to reset back to 30 after relaunching the game on PS4. Fixed an issue where changing language to Chinese or Korean would not render text properly. Fixed an issue where you couldn't emote in lobby if a player left. Presence text that is too long will no longer overlap the Invite/Join buttons. Invite notification now closes upon being clicked. Added new intro/outro animations to the party invite notification. Rich presence now provides the player’s party size. You now receive Party Suggestions while in the lobby. The new ‘Lucky Landing’ point of interest has been added to the southern edge of the island. Fixed the soccer scoreboard awarding points to the wrong side in Pleasant Park. Fixed an issue that reduced the distance that the light on chests could be seen. Fixed the Boogie Bomb not properly refreshing its duration on a player who is hit with more than one. Fixed some edge cases where players pushed up against ramps / ceilings could toss grenades through to the opposite side. Fixed a crash that occurred if players kicked the ball out of Greasy Grove or the Soccer Stadium. Efforts have been made to address an issue where players are suddenly unable to build in rare cases. This resolves the issue in which weapons did not equip / did not function during the early game. Fixed issues where weapons would not equip because they were not pre-loaded. Tilted Towers (removed 8 Floor Loot spawn locations and 4 chests). Industrial Plot north-east of Flush Factory (removed 4 Floor Loot spawn locations and 3 chests). Snobby Shores (removed 13 Floor Loot spawn locations and 4 chests). Minor adjustments to Loot in the following locations:. Fixed shotgun collision inconsistencies when aiming through openings or around corners. Fixed discrepancies between crosshair location and muzzle firing location when shooting at close range targets. This does not change the overall likelihood of finding these weapon types but it does increase your chances of finding a higher rarity version.
These weapons had unnecessarily low drop rates as they progressed in rarity. Adjusted inconsistent drop rates for various weapon rarities. Found in Treasure Chests and Floor Loot. Single shot rifle that has no scope and is effective at medium to long range. Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here. Fixed some memory leaks that resulted in crashes. Fixed issue where the input icon for selecting a lobby player podium slot would disappear after switching tabs. Fixed issue that caused location text in Party Finder to clip into buttons, now marquees properly. Removed some heavy hitching that could occur during texture streaming. Ping times displayed in the Net Debug Stats panel have been improved to be more accurate by removing frame times from the calculation. Added a confirmation dialog for exiting the game using the window close button on PC. Notification UI has updated animations and now promptly exits the screen when dismissed by an action. Controllers and Mice can now be used in tandem. This heavy Auto-Shotgun unleashes a cone of fire and destruction, damaging all husks in its reach.Īdventure alongside Val on her quest to become a defender! No problem! Effective at medium to long range and only holds one round in the chamber.